Gate Guardian
***********
DARK / Warrior
Effect
This monster cannot be Normal Summoned or Set and can only be Special Summoned from the owner's hand by offering as Tribute "Kazejin", "Sanga of the Thunder", and "Suijin".
3750 / 3400
MRD-000 (Secret Rare)
Feral Imp
****
DARK / Fiend
1300 / 1400
MRD-001 (Common)
Winged Dragon, Guardian of the Fortress #1
****
WIND / Dragon
1400 / 1200
MRD-002 (Common)
Summoned Skull
*******
DARK / Fiend
2500 / 1200
MRD-003 (Ultra Rare)
Rock Ogre Grotto #1
***
EARTH / Rock
800 / 1200
MRD-004 (Common)
Armored Lizard
****
EARTH / Reptile
1500 / 1200
MRD-005 (Common)
Killer Needle
****
WIND / Insect
1200 / 1000
MRD-006 (Common)
Larvae Moth
**
EARTH / Insect
Effect
This Monster cannot be Normal Summoned or Set and can only be Special Summoned by offering "Petit Moth" as a Tribute on the second of the owner's turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
500 / 400
MRD-007 (Common)
Harpy Lady
****
WIND / Winged Beast
1300 / 1400
MRD-008 (Common)
Harpy Lady Sisters
******
WIND / Winged Beast
Effect
This Monster cannot be Normal Summoned or Set and can only be Special Summoned with the effects of "Elegant Egotist".
1950 / 2100
MRD-009 (Super Rare)
Kojikocy
****
EARTH / Warrior
1500 / 1200
MRD-010 (Common)
Cocoon of Evolution
***
EARTH / Insect
Effect
This card can be equipped from the owner's hand as an Equip Spell Card to a face-up "Petit Moth" on the field, applying the Attack and Defense of "Cocoon of Evolution" to the equipped "Petit Moth".
0 / 2000
MRD-011 (Common)
Crawling Dragon
*****
EARTH / Dragon
1600 / 1400
MRD-012 (Common)
Armored Zombie
***
DARK / Zombie
1500 / 0
MRD-013 (Common)
Mask of Darkness
**
DARK / Fiend
Effect
FLIP: Target one Trap Card in the controller's Graveyard and add that Trap Card to the controller's hand.
900 / 400
MRD-014 (Rare)
Doma the Angel of Silence
*****
DARK / Fairy
1600 / 1400
MRD-015 (Common)
White Magical Hat
***
LIGHT / Spellcaster
Effect
When this card inflicts Battle Damage to the opposing player's Life Points, the opposing player randomly discards one card from his or her hand.
1000 / 700
MRD-016 (Rare)
Big Eye
****
DARK / Fiend
Effect
FLIP: Look at up to the top five cards from the top of the controller's Deck and replace them on the top of the Deck in any order.
1200 / 1000
MRD-017 (Common)
Black Skull Dragon
*********
DARK / Dragon (Fusion)
"Summoned Skull" + "Red-Eyes Black Dragon"
(This card is always treated as an "Archfiend" card.)
3200 / 2500
MRD-018 (Ultra Rare)
Masked Sorcerer
****
DARK / Spellcaster (Effect)
When this card inflicts Battle Damage to the opposing player's Life Points, the controller may draw one card from his or her Deck.
900 / 1400
MRD-019 (Rare)
Roaring Ocean Snake
******
WATER / Aqua (Fusion)
"Mystic Lamp" + "Hyosube"
2100 / 1800
MRD-020 (Common)
Water Omotics
****
WATER / Aqua
1400 / 1200
MRD-021 (Common)
MRD-022 (Common)
Ground Attacker Bugroth
****
EARTH / Machine
1500 / 1000
MRD-023 (Common)
Petit Moth
*
EARTH / Insect
300 / 200
MRD-024 (Rare)
Elegant Egotist
SPELL
If "Harpie Lady" is on the field, the owner may Special Summon one "Harpie Lady" or "Harpy Lady Sisters" from his or her Hand or Deck.
MRD-025 (Super Rare)
Sanga of the Thunder
*******
LIGHT / Thunder (Effect)
During Damage Calculation in the opposing player's turn, if this card is being attacked, the controller can target the attacking monster and make that monster's Attack zero during Damage Calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
2600 / 2200
MRD-026 (Super Rare)
Kazejin
*******
WIND / Spellcaster (Effect)
During Damage Calculation in the opposing player's turn, if this card is being attacked, the controller can target the attacking monster and make that monster's Attack zero during Damage Calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
2400 / 2200
MRD-027 (Super Rare)
Suijin
*******
WATER / Aqua (Effect)
During Damage Calculation in the opposing player's turn, if this card is being attacked, the controller can target the attacking monster and make that monster's Attack zero during Damage Calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
2500 / 2400
MRD-028 (Common)
Mystic Lamp
*
DARK / Spellcaster (Effect)
This monster can deal Direct Damage to the opposing player.
400 / 300
MRD-029 (Common)
Steel Scorpion
*
EARTH / Machine (Effect)
A non-Machine-type monster attacking "Steel Scorpion" will be destroyed at the End Phase of the opposing player's second turn after the attack.
250 / 300
MRD-030 (Common)
Ocubeam
*****
LIGHT / Fairy
1550 / 1650
MRD-031 (Common)
Leghul
*
EARTH / Insect (Effect)
This monster can deal Direct Damage to the opposing player.
300 / 350
MRD-032 (Common)
Ooguchi
*
WATER / Aqua (Effect)
This monster can deal Direct Damage to the opposing player.
300 / 250
MRD-033 (Common)
Leogun
*****
EARTH / Beast
1750 / 1550
MRD-034 (Common)
Blast Juggler
***
FIRE / Machine (Effect)
This effect may only be activated during the controller's Standby Phase. Offer this face-up card as Tribute to select and destroy two face-up monsters with one thousand Attack or less.
800 / 900
MRD-035 (Common)
Jinzo #7
**
DARK / Machine (Effect)
This monster can deal Direct Damage to the opposing player.
500 / 400
MRD-036 (Rare)
Magician of Faith
*
LIGHT / Spellcaster (Effect)
FLIP: Target one Spell Card in the controller's Graveyard and add that card to the controller's Hand.
300 / 400
MRD-037 (Common)
Ancient Elf
****
LIGHT / Spellcaster
1450 / 1200
MRD-038 (Common)
Deepsea Shark
*****
WATER / Fish (Fusion)
"Bottom Dweller" + "Tongyo"
1900 / 1600
MRD-039 (Common)
Bottom Dweller
*****
WATER / Fish
1650 / 1700
MRD-040 (Common)
Destroyer Golem
****
EARTH / Rock
1500 / 1000
MRD-041 (Common)
Kaminari Attack
*****
WIND / Thunder (Fusion)
"Ocubeam" + "Mega Thunderball"
1900 / 1400
MRD-042 (Common)
Rainbow Flower
**
EARTH / Plant (Effect)
This monster can deal Direct Damage to the opposing player.
400 / 500
MRD-043 (Common)
Morinphen
*****
DARK / Fiend
1550 / 1300
MRD-044 (Common)
Mega Thunderball
**
WIND / Thunder
750 / 600
MRD-045 (Common(
Tongyo
****
WATER / Fish
1350 / 800
MRD-046 (Common)
Empress Judge
****
EARTH / Warrior (Fusion)
"Queen's Double" + "Hibikime"
2100 / 1700
MRD-047 (Common)
Pale Beast
****
EARTH / Beast
1500 / 1200
MRD-048 (Common)
Electric Lizard
***
EARTH / Thunder (Effect)
A non-Zombie-type monster that attacks this card cannot attack on its next turn.
850 / 800
MRD-049 (Common)
Hunter Spider
*****
EARTH / Insect
1600 / 1400
MRD-050 (Common)
Ancient Lizard Warrior
****
EARTH / Reptile
1400 / 1100
MRD-051 (Common)
Queen's Double
*
EARTH / Warrior (Effect)
This card can deal Direct Damage to the opposing player.
350 / 300
MRD-052 (Common)
Trent
*****
EARTH / Plant
1500 / 1800
MRD-053 (Common)
Disk Magician
****
DARK / Machine
1350 / 1000
MRD-054 (Common)
Hyosube
****
WATER / Aqua
1500 / 900
MRD-055 (Common)
Hibikime
****
EARTH / Warrior
1450 / 1000
MRD-056 (Rare)
Fake Trap
TRAP
This card can only be activated when the opposing player activates the effect of a Spell Card, Trap Card, or Effect Monster to destroy a Trap Card or Trap Cards on the owner's side of the field. This card may be used as a substitute and destroyed in place of the other Trap Card or Trap Cards.
MRD-057 (Super Rare)
Tribute to the Doomed
SPELL
Discard one card in order to target and destroy one monster on the field.
MRD-058 (Common)
Soul Release
SPELL
Target and Banish any combination of up to five cards from either Graveyard.
MRD-059 (Common)
The Cheerful Coffin
SPELL
Discard up to three monster cards from the owner's Hand to the Graveyard.
MRD-060 (Ultra Rare)
Change of Heart
SPELL
Target one monster controlled by the opposing player and assume control until the End Phase of the turn this card was activated.
MRD-061 (Common)
Baby Dragon
***
WIND / Dragon
1200 / 700
MRD-062 (Common)
Blackland Fire Dragon
****
DARK / Dragon
1500 / 800
MRD-063 (Common)
Swamp Battleguard
*****
EARTH / Warrior (Effect)
This card gains five hundred Attack for each "Lava Battleguard" controlled by the same controller.
1800 / 1500
MRD-064 (Common)
Battle Steer
*****
EARTH / Beast-Warrior
1800 / 1300
MRD-065 (Ultra Rare)
Time Wizard
**
LIGHT / Spellcaster (Effect)
Once per turn, the controller of this card may flip a coin and call it. If the call is correct, destroy all monsters the opposing player controls otherwise the controller of this card destroys all monsters he or she controls and takes Direct Damage to his or her Life Points equal to half the combined Attack Points of the destroyed monsters.
500 / 400
MRD-066 (Common)
Saggi the Dark Clown
***
DARK / Spellcaster
600 / 1500
MRD-067 (Common)
Dragon Piper
***
FIRE / Pyro (Effect)
FLIP: Destroy all "Dragon Capture Jar" on the field. If any "Dragon Capture Jar" are destroyed using this effect, turn all face-up Dragon-type monsters on the field to face-up Attack Position.
200 / 1800
MRD-068 (Common)
Illusionist Faceless Mage
*****
DARK / Spellcaster
1200 / 2200
MRD-069 (Rare)
Sangan
DARK / Fiend (Effect)
When this card is sent from the field to the Graveyard, the owner of this card may move a monster with one thousand five hundred Attack Points or less from his or her Deck to his or her Hand.
1000 / 500
MRD-070 (Rare)
Great Moth
********
EARTH / Insect (Effect)
This Monster cannot be Normal Summoned or Set and can only be Special Summoned by offering "Petit Moth" as a Tribute on the fourth of the owner's turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
2600 / 2500
MRD-071 (Super Rare)
Kuriboh
*
DARK / Fiend (Effect)
During Damage Calculation in the opposing player's turn, the owner of this card may discard this card from his or her Hand to his or her Graveyard and reduce the Battle Damage taken during the battle this effect is used to zero.
300 / 200
MRD-072 (Common)
Jellyfish
****
WATER / Aqua
1200 / 1500
MRD-073 (Common)
Castle of Dark Illusions
****
DARK / Fiend (Effect)
FLIP: Increase the Attack and Defense of all Zombie-type monsters by two hundred points. For each turn this card remains face-up on the field, for a maximum of four turns, continue to increase the Attack and Defense of all Zombie-type monsters by two hundred points during the controller's Standby Phase.
920 / 1930
King of Yamimakai
*****
DARK / Fiend
2000 / 1530
MRD-074 (Common)
Catapult Turtle
*****
WATER / Aqua (Effect)
Once per turn, the controller of this card make Tribute one monster he or she controls and inflict Direct Damage to the opposing player's Life Points equal to half the Tributed monster's Attack Points.
1000 / 2000
MRD-075 (Super Rare)
Mystic Horseman
****
EARTH / Beast
1300 / 1550
MRD-076 (Common)
Rabid Horseman
******
EARTH / Beast-Warrior (Fusion)
"Battle Ox" + "Mystic Horseman"
2000 / 1700
MRD-077 (Common)
Crass Clown
****
DARK / Fiend (Effect)
When this card is changed from Defense Position to Attack Position, return one monsters on the opposing player's side of the field to the owner's Hand.
1350 / 1400
MRD-078 (Common)
Pumpking the King of Ghosts
******
DARK / Zombie (Effect)
If "Castle of Dark Illusions" is face-up on the Field, increase the Attack and Defense of this card by one hundred points and, for as long as "Castle of Dark Illusions" remains face-up on the Field, continue to increase the Attack and Defense of this card by one hundred points during each of the controller's Standby Phases, up to a maximum of four turns.
1800 / 2000
MRD-079 (Common)