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Secrets of the Adanhym

A private forum for the discussion and creation of Secrets of the Adanhym and other works.
 
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 Starter Deck: Yugi

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Sephiroth
Heartless Angel
Heartless Angel
Sephiroth


Posts : 202
Join date : 2013-06-09

Starter Deck: Yugi Empty
PostSubject: Starter Deck: Yugi   Starter Deck: Yugi Icon_minitimeSun Dec 13, 2015 3:16 am

Mystical Elf
****
LIGHT / Spellcaster
800 / 2000

Feral Imp
****
DARK / Fiend
1300 / 1400

Winged Dragon, Guardian of the Fortress #1
****
WIND / Dragon
1400 / 1200

Summoned Skull
******
DARK / Fiend
2500 / 1200

Beaver Warrior
****
EARTH / Beast-Warrior
1200 / 1500

Dark Magician
*******
DARK / Spellcaster
2500 / 2100

Gaia the Fierce Knight
*******
EARTH / Warrior
2300 / 2100

Curse of Dragon
*****
DARK / Dragon
2000 / 1500

Celtic Guardian
****
EARTH / Warrior
1400 / 1200

Mammoth Graveyard
***
EARTH / Dinosaur
1200 / 800

Great White
****
WATER / Fish
1600 / 800

Silver Fang
***
EARTH / Beast
1200 / 800

Giant Soldier of Stone
****
EARTH / Rock
1300 / 2000

Dragon Zombie
***
DARK / Zombie
1600 / 0

Doma the Angel of Silence
*****
DARK / Fairy
1600 / 1400

Ansatsu
*****
EARTH / Warrior
1700 / 1200

Witty Phantom
****
DARK / Fiend
1400 / 1300

Claw Reacher
***
DARK / Fiend
1000 / 800

Mystic Clown
****
DARK / Fiend
1500 / 1000

Sword of Dark Destruction
SPELL / Equip
A Dark-type Monster equipped with this card increases its Attack Points by four hundred points and decreases its Defense Points by two hundred points.

Book of Secret Arts
SPELL / Equip
A Spellcaster-type Monster equipped with this card increases its Attack Points and Defense Points by three hundred points.

Dark Hole
SPELL
Destroy all monsters on the field.

Dian Keto the Cure Master
SPELL
Increase the user's Life Points by one thousand points.

Ancient Elf
****
LIGHT / Spellcaster
1450 / 1200

Magical Ghost
****
DARK / Zombie
1300 / 1400

Fissure
SPELL
Destroy the one face-up Monster controlled by the opposing player with the lowest Attack Points; in the event of a tie, the user gets to choose the target.

Trap Hole
TRAP
When the opposing player Normal Summons or Flip Summons a Monster with one thousand or greater Attack Points, Target and destroy the target.

Two-Pronged Attack
TRAP
Select and destroy two monsters controlled by the user and one monster controlled by the opposing player.

De-Spell
SPELL
Select and destroy one Magic Card on the field.  If the selected card is Set, pick up and look at the card.  If the card is a Magic Card, destroy it, otherwise return the card to its original position without activating its effect.

Monster Reborn
SPELL
Target one monster in either graveyard and Special Summon it to the user's side of the field.

Reinforcements
TRAP
Increase the Attack Points of one face-up Monster by five hundred points.

Change of Heart
SPELL
Target one Monster controlled by the opposing player and take control of that Monster until the End Phase of the turn this card was played.

The Stern Mystic
****
LIGHT / Spellcaster (Effect)
FLIP: All face-down cards on the field are turned face-up then returned to their original positions without activating their effects.
1500 / 1200

Wall of Illusion
****
DARK / Fiend (Effect)
A Monster that attacks this Monster is returned to its owner's Hand following Damage Calculation.
1000 / 1850

Neo the Magic Swordsman
****
LIGHT / Spellcaster
1700 / 1000

Baron of the Fiend Sword
****
DARK / Fiend
1550 / 800

Man-Eating Treasure Chest
****
DARK / Fiend
1600 / 1000
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Starter Deck: Yugi
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