All races receive thirty points to spread throughout statistics.
Jané
Jané receive +2 Vigor, +2 Dexterity, +2 Physique, +1 Acumen, +1 Insight, +2 Allure
Jané receive +3/+5/+7 to Health and +3/+5/+7 to Arcana (1d10; 1-6/7-9/0)
Jané begin with the Mercantile skill.
Jané begin with three Ability Points and two Skill Points.
Tenya
Charismatic - Have a 10% chance to automatically pass any Charisma Check.
Degeri
Insulate - Increase Meli Resistance, Raeli Resistance, and Eos Resistance by 50% and decrease Ogisu Resistance by 100%
Maiket
Bankroll - Increase dropped silver by 50%
Kara
Kara receive +0 Vigor, +1 Dexterity, +0 Physique, +3 Acumen, +3 Insight, +3 Allure
Kara receive +1/+3/+5 to Health and +5/+7/+9 to Arcana (1d10; 1-6/7-9/0)
Kara begin with the Tracking skill.
Kara begin with three Ability Points and two Skill Points.
Ubivakara
Legerdemain - Increase the rate of Arcana Regeneration by 100% and decrease the rate of Health Regeneration by 50%
Firakara
Sharpshooter - Increase damage done with ranged weapons by 100% and decrease damage done with melee weapons by 50%
Acoikara
Submergence - Increase Meli Resistance by 200% and decrease Ogisu Resistance, Eos Resistance, and Raeli Resistance by 75%
Midnikara
Shadow Walker - Prevents the character from being detected during inaction
Kermekara
Bloodlust - Increase the power of Arcana by 100% at Health consumed equal to Arcana cost in addition to Arcana cost
Andir
Andir receive +4 Vigor, +0 Dexterity, +4 Physique, +1 Acumen, +1 Insight, +0 Allure
Andir receive +5/+7/+9 to Health and +1/+3/+5 to Arcana (1d10; 1-6/7-9/0)
Andir begin with the Metallurgy and Mining skill.
Andir begin with three Ability Points and one Skill Point.
Extraction - Double the amount of ore and gemstones found from all sources