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 Virtues

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Sephiroth
Heartless Angel
Heartless Angel
Sephiroth


Posts : 202
Join date : 2013-06-09

Virtues Empty
PostSubject: Virtues   Virtues Icon_minitimeWed Apr 08, 2015 2:14 am

Virtues are passive powers that are always active.

Battle Armor
Prevents a Target from rolling Critical Damage

Bloodrage
Increase damage by one for each Target killed during battle until the end of that battle, at which time take one damage for each enemy slain during that battle

Calcine
Increase the damage dealt by Ogisu-type attacks by 25% when the Caster's Health is reduced to 10% or less

Earthveil
Reduce damage taken from Raeli Arcana by 10%

Eclipse
Increase the damage dealt by Niht-type attacks by 25% when the Caster's Health is reduced to 10% or less

Flameveil
Reduce damage taken from Ogisu Arcana by 10%

Gust
Increase the damage dealt by Eos-type attacks by 25% when the caster's Health is reduced to 10% or less

Ironheart
Reduce damage taken from physical attacks by 10%

Ironmind
Reduce damage taken from non-physical attacks by 10%

Lightveil
Reduce damage taken from Daeg Arcana by 10%

Nightmare
Deal 1d10 damage to a Target that is Asleep at the beginning of each of the Target's turns

Nightveil
Reduce damage taken from Niht Arcana by 10%

Overgrowth
Increase the damage dealt by Raeli-type attacks by 25% when the caster's Health is reduced to 10% or less

Plague
Adds a 50% chance to Poison a non-undead Target to all physical attacks

Smolder
Increase all damage done by 10% when the Caster suffers from a burn

Solar Flare
Increase the damage dealt by Daeg-type attacks by 25% when the Caster's Health is 10% or less

Sting
Deal damage equal to 10% of a normal attack at the start of an enemy Target's turn

Tidal
Increase the damage dealt by Meli-type attacks by 25% when the caster's Health is reduced to 10% or less

Toxic
Increase the damage dealt by Poison by 50% to all Targets

Vengeance
Double the damage dealt by an attack the turn after receiving Critical Damage

Vital Spirit
Upon death, roll 1d0; difficulty 10. If successfully, Health does not drop below one and kill the Target that dealt damage

Waterveil
Reduce damage taken from Meli Arcana by 10%

Windveil
Reduce damage taken from Eos Arcana by 10%[/u]
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