Secrets of the Adanhym
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Secrets of the Adanhym

A private forum for the discussion and creation of Secrets of the Adanhym and other works.
 
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 Base Set

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Sephiroth
Heartless Angel
Heartless Angel
Sephiroth


Posts : 202
Join date : 2013-06-09

Base Set Empty
PostSubject: Base Set   Base Set Icon_minitimeMon Dec 09, 2013 1:42 pm

1 / 102
Alakazam (Psychic)
Stage 2 Pokémon
Rarity - Holographic Rare
Health - 80
Weakness - Psychic
Resistance -
Retreat Cost - 3
Pokémon Power - Damage Swap
As often as you like during your turn, before your attack, you may move one damage counter from one of your Pokémon to another as long as you don't Knock Out that Pokémon. This power cannot be used if Alakazam is Asleep, Confused, or Payalyzed.
(Psychic)(Psychic)(Psychic) Confuse Ray (30)
Flip a coin. If heads, the Defending Pokémon is now Confused.

2 / 102
Blastoise (Water)
Stage 2 Pokémon
Rarity - Holographic Rare
Health - 100
Weakness - Lightning
Resistance -
Retreat Cost - 3
Pokémon Power - Rain Dance
As often as you like during your turn, before your attack, you may attach one Water Energy card to one of your Water Pokémon. This does not count as your one Energy Card attachment for the turn. This power cannot be used if Blastoise is Asleep, Confused, or Payalyzed.
(Water)(Water)(Water) Hydro Pump (40+)
This attack does forty damage, plus ten damage for each addition Water Energy not used to pay for this attack's cost, up to a maximum of sixty damage.

3 / 102
Chansey (Colorless)
Basic Pokémon
Rarity - Holographic Rare
Health - 120
Weakness - Fighting
Resistance - Psychic (30)
Retreat Cost - 1
(Colorless)(Colorless) Scrunch
Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn; any other effects of attacks stil happen)
(Colorless)(Colorless)(Colorless)(Colorless) Double-edge (80)
Chansey does eighty damage to itself.

4 / 102
Charizard (Fire)
Stage 2 Pokémon
Rarity - Holographic Rare
Health - 120
Weakness - Water
Resistance - Fighting (30)
Retreat Cost - 3
Pokémon Power - Energy Burn
As often as you like during your turn, before your attack, you may turn all Energy attached to Charizard into Fire Energy for the remainder of the turn. This power cannot be used if Charizard is Asleep, Confused, or Paralyzed.
(Fire)(Fire)(Fire)(Fire) Fire Spin (100)
Discared two Energy cards attached to Charizard in order to use this attack.

5 / 102
Clefairy (Colorless)
Basic Pokémon
Rarity - Holographic Rare
Health - 40
Weakness - Fighting
Resistance - Psychic (30)
Retreat Cost - 1
(Colorless) Sing
Flip a coin. If heads, the Defending Pokémon is now Asleep.
(Colorless)(Colorless)(Colorless) Metronome
Choose one of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. No matter what type the Defending Pokémon is, Clefairy remains Colorless)

6 / 102
Gyarados (Water)
Stage 1 Pokémon
Rarity - Holographic Rare
Health - 100
Weakness - Grass
Resistance - Fighting (30)
Retreat Cost - 3
(water)(water)(water) Dragon Rare (50)
(Water)(Water)(Water)(Water) Bubblebeam (40)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

7 / 102
Hitmonchan (Fighting)
Basic Pokémon
Rarity - Holographic Rare
Health - 70
Weakness - Psychic
Resistance -
Retreat Cost - 2
(Fighting) Jab (20)
(Fighting)(Fighting)(Colorless) Special Punch (40)

8 / 102
Machamp (Fighting)
Stage 2 Pokémon
Rarity - Holographic Rare
Health - 100
Weakness - Psychic
Resistance -
Restreat Cost - 3
Pokémon Power - Strikes Back
Whenever your opponent deals damage to Machamp, even if Machamp is Knocked Out, deal ten damage to the opponent's Active Pokémon, without applying Weakness or Resistance. This power cannot be used if Machamp is Asleep, Confused, or Paralyzed.
(Fighting)(Fighting)(Fighting)(Colorless) Seismic Toss (60)

9 / 102
Magneton (Lightning)
Stage 1 Pokémon
Rarity - Holographic Rare
Health - 60
Weakness - Fighting
Resistance -
Retreat Cost - 1
(Lightning)(Lightning)(Colorless) Thunder Wave (30)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
(Lightning)(Lightning)(Colorless)(Colorless) Selfdestruct (60)
Does twenty damage to each Pokémon on each player's Bench, without applying Weakness or Resistance. Magneton does eighty damage to itself.

10 / 102
Mewtwo (Psychic)
Basic Pokémon
Rarity - Holographic Rare
Health - 60
Weakness - Psychic
Resistance -
Retreat Cost - 3
(Psychic)(Colorless) Psychic (10+)
Does ten damage, plus ten more damage for each Energy card attached to the Defending Pokémon
(Psychic)(Psychic) Barrier
Discard one Psychic Energy card attached to Mewtwo in order to prevent all effects of attacks, including damage, done to Mewtwo during your opponent's next turn.

11 / 102
Nidoking (Grass)
Stage 2 Pokémon
Rarity - Holographic Rare
Health - 90
Weakness - Psychic
Resistance -
Retreat Cost - 3
(Grass)(Colorless)(Colorless) Thrash (30+)
Flip a coin. If heads, this attack does an additional ten damage. If tails, Nidoking does ten damage to itself.
(Grass)(Grass)(Grass) Toxic (20)
The Defending Pokémon is now Badly Poisoned, taking twenty damage instead of ten, even if it was Poisoned previously.

12 / 102
Ninetales (Fire)
Stage 1 Pokémon
Rarity - Holographic Rare
Health - 80
Weakness - Water
Resistance -
Retreat Cost - 1
(Colorless)(Colorless) Lure
If your opponent has any Benched Pokémon, choose one of them and switch it with his or her Active Pokémon.
(Fire)(Fire)(Fire)(Fire) Fire Blase (80)
Discard one Fire Energy card attached to Ninetales in order to use this attack.

13 / 102
Poliwrath (Water)
Stage 2 Pokémon
Rarity - Holographic Rare
Health - 90
Weakness - Grass
Resistance -
Retreat Cost - 3
(Water)(Water)(Colorless) Water Gun (30+)
This attack does forty damage, plus ten damage for each addition Water Energy not used to pay for this attack's cost, up to a maximum of fifty damage.
(Water)(Water)(Colorless)(Colorless) Whirlpool (40)
If the Defending Pokémon has any Energy cards attached to it, choose one of them and discard it.

14 / 102
Raichu (Lightning)
Stage 1 Pokémon
Rarity - Holographic Rare
Health - 80
Weakness - Fighting
Resistance -
Retreat Cost - 1
(Lightning)(Colorless)(Colorless) Agility (20)
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.
(Lightning)(Lightning)(Lightning)(Colorless) Thunder (60)
Flip a coin. If tails, Raichu does thirty damage to itself.

15 / 102
Venusaur (Grass)
Stage 2 Pokémon
Rarity - Holographic Rare
Health - 100
Weakness - Fire
Resistance -
Retreat Cost - 2
Pokémon Power - Energy Trans
As often as your like during your turn, before your attack, you may take one Grass Energy card attached to one of your Pokémon and attach it to a different one. This power cannot be used if Venusaur is Asleep, Confused, or Paralyzed.
(Grass)(Grass)(Grass)(Grass) Solarbeam (60)

16 / 102
Zapdos (Lightning)
Basic Pokémon
Rarity - Holographic Rare
Health - 90
Weakness -
Resistance - Fighting (40)
Retreat Cost - 3
(Lightning)(Lightning)(Lightning)(Colorless) Thunder (60)
Flip a coin. If tails, Zapdos does thirty damage to itself.
(Lightning)(Lightning)(Lightning)(Lightning) Thunderbolt (100)
Discard all Energy cards attached to Zapdos in order to use this attack

17 / 102
Beedrill (Grass)
Stage 2 Pokémon
Rarity - Rare
Health - 80
Weakness - Fire
Resistance - Fighting (30)
Retreat Cost -
(Colorless)(Colorless)(Colorless) Twineedle (30x)
Flip two coins. This attack does thirty damage for each coin that lands heads.
(Grass)(Grass)(Grass)
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

18 / 102
Dragonair (Colorless)
Stage 1 Pokémon
Rarity - Rare
Health - 80
Weakness -
Resistance - Psychic (30)
Retreat Cost - 2
(Colorless)(Colorless)(Colorless) Slam (30x)
Flip two coins. This attack does thirty damage for each coin that lands heads.
(Colorless)(Colorless)(Colorless)(Colorless) Hyper Beam (20)
If the Defending Pokémon has any Energy cards attached to it, choose one of them and discard it.

19 / 102
Dugtrio (Fighting)
Stage 1 Pokémon
Rarity - Rare
Health - 70
Weakness - Grass
Resistance - Lightning (30)
Retreat Cost - 2
(Fighting)(Fighting)(Colorless) Slash (40)
(Fighting)(Fighting)(Fighting)(Fighting) Earthquake (70)
Does ten damage to each of your own Benched Pokémon, without applying Weakness or Resistance.

20 / 102
Electabuzz (Lightning)
Basic Pokémon
Rarity - Rare
Health - 70
Weakness - Fighting
Resistance -
Retreat Cost - 2
(Lightning) Thundershock (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
(Lightning)(Colorless) Thunderpunch (30+)
Flip a coin. If heads, this attack does an additional ten damage. If tails, Electabuzz does ten damage to itself.

21 / 102
Electrode (Lightning)
Stage 1 Pokémon
Rarity - Rare
Health - 80
Weakness - Fighting
Resistance -
Retreat Cost - 1
Pokémon Power - Buzzap
At any time during your turn, you may Knock Out Electrode and attach it to one of your Pokémon. Electrode provides two Energy of a single type instead of being a Pokémon; the Energy type cannot be changed. This power cannot be used if Electrode is Asleep, Confused, or Paralyzed.
(Lightning)(Lightning)(Lightning) Electric Shock (50)
Flip a coin. If tails, Electrode does ten damage to itself.

22 / 102
Pidgeotto (Colorless)
Stage 1 Pokémon
Rarity - Rare
Health - 60
Weakness - Lightning
Resistance - Fighting (30)
Retreat Cost - 1
(Colorless)(Colorless) Whirlwind (20)
If your opponent has any Benched Pokémon, he or she chooses one of them and switches it with the Defending Pokémon after the damage is done.
(Colorless)(Colorless)(Colorless) Mirror Move
If Pidgeotto was attacked last turn, do the results of the attack on Pidgeotto to the Defending Pokémon.

23 / 102
Arcanine (Fire)
Stage 1 Pokémon
Rarity - Uncommon
Health - 100
Weakness - Water
Resistance -
Retreat Cost - 3
(Fire)(Fire)(Colorless) Flamethrower (50)
Discard one Fire Energy card attached to Arcanine in order to use this attack
(Fire)(Fire)(Colorless)(Colorless) Take Down (80)
Arcanine does thirty damage to itself.

24 / 102
Charmeleon (Fire)
Stage 1 Pokémon
Rarity - Uncommon
Health - 80
Weakness - Water
Resistance -
Retreat Cost - 1
(Colorless)(Colorless)(Colorless) Slash (30)
(Fire)(Fire)(Colorless) Flamethrower (50)
Discard one Fire Energy card attached to Charmeleon in order to use this attack

25 / 102
Dewgong (Water)
Stage 1 Pokémon
Rarity - Uncommon
Health - 80
Weakness - Lightning
Resistance -
Retreat Cost - 3
(Water)(Water)(Colorless) Aurora Beam (50)
(Water)(Water)(Colorless)(Colorless) Ice Beam (30)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

26 / 102
Dratini (Colorless)
Basic Pokémon
Rarity - Uncommon
Health - 40
Weakness -
Resistance - Psychic (30)
Retreat Cost - 1
(Colorless) Pound (10)

27 / 102
Farfetch'd (Colorless)
Basic Pokémon
Rarity - Uncommon
Health - 50
Weakness - Lightning
Resistance - Fighting (30)
Retreat Cost - 1
(Colorless) Leek Slap (30)
Flip a coin. If tails, this does nothing. This attack can only be used once per time Farfetch'd is in play.
(Colorless)(Colorless)(Colorless) Pot Smash (30)

28 / 102
Growlithe (Fire)
Basic Pokémon
Rarity - Uncommon
Health - 60
Weakness - Water
Resistance -
Retreat Cost - 1
(Fire)(Colorless) Flare (20)

29 / 102
Haunter (Psychic)
Stage 1 Pokémon
Rarity - Uncommon
Health - 60
Weakness -
Resistance - Fighting (30)
Retreat Cost - 1
(Psychic) Hypnosis
The Defending Pokémon is now Asleep.
(Psychic)(Psychic) Dream Eater (50)
You cannot use this attack unless the Defending Pokémon is Asleep.

30 / 102
Ivysaur (Grass)
Stage 1 Pokémon
Rarity - Uncommon
Health - 60
Weakness - Fire
Resistance -
Retreat Cost - 1
(Grass)(Colorless)(Colorless) Vine Whip (30)
(Grass)(Grass)(Grass) Poisonpowder (20)
The Defending Pokémon is now Poisoned.

31 / 102
Jynx (Psychic)
Basic Pokémon
Rarity - Uncommon
Health - 70
Weakness - Psychic
Resistance -
Retreat Cost - 2
(Psychic) Doubleslap (10x)
Flip two coins. This attack does ten damage for each heads.
(Psychic)(Psychic)(Colorless) Meditate (20+)
Does twenty damage plus an additional ten damage for each damage counter on the Defending Pokémon.

32 / 102
Kadabra (Psychic)
Stage 1 Pokémon
Rarity - Uncommon
Health - 60
Weakness - Psychic
Resistance -
Retreat Cost - 3
(Psychic)(Psychic) Recover
Discard one Psychic Energy card attached to Kadabra and remove all damage counter.
(Psychic)(Psychic)(Colorless) Super Psy (50)

33 / 102
Kadabra (Grass)
Stage 1 Pokémon
Rarity - Uncommon
Health - 80
Weakness - Fire
Resistance -
Retreat Cost - 2
(Colorless)(Colorless) Stiffen
Flip a coin. If heads, prevent all damage done to Kadabra during your opponent's next turn; other effects of attacks still apply.
(Grass)(Grass) Poisonpowder (20)
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

34 / 102
Machoke (Fighting)
Stage 1 Pokémon
Rarity - Uncommon
Health - 80
Weakness - Psychic
Resistance -
Retreat Cost - 3
(Fighting)(Fighting)(Colorless) Karate Chop (50-)
Does fifty damage minus ten damage for each damage counter on Machoke
(Fighting)(Fighting)(Colorless)(Colorless) Submission (60)
Machoe does twenty damage to itself

35 / 102
Magikarp (Water)
Basic Pokémon
Rarity - Uncommon
Health - 30
Weakness - Electric
Resistance -
Retreat Cost - 1
(Colorless) Tackle (10)
(Water) Flail (10x)
Does ten damage for each damage counter on Magikarp

36 / 102
Magmar (Fire)
Basic Pokémon
Rarity - Uncommon
Health - 50
Weakness - Water
Resistance -
Retreat Cost - 2
(Fire)(Fire) Fire Punch (30)
(Fire)(Fire)(Colorless) Flamethrower (50)
Discard one Fire Energy card attached to Magmar in order to use this attack

37 / 102
Nidorino (Grass)
Stage 1 Pokémon
Rarity - Uncommon
Health - 60
Weakness - Psychic
Resistance -
Retreat Cost - 1
(Grass)(Colorless)(Colorless) Double Kick (30x)
Flip two coins. This attack does thirty damage for each heads.
(Grass)(Grass)(Colorless)(Colorless) Horn Drill (50)

38 / 102
Poliwhirl (Water)
Stage 1 Pokémon
Rarity - Uncommon
Health - 60
Weakness - Grass
Resistance -
Retreat Cost - 1
(Water)(Water) Amnesia
Choose one of the Defending Pokémon's attack. That Pokémon cannot use that attack during your opponent's next turn
(Water)(Water)(Colorless) Double Slap (30x)
Flip two coins. This attack does thirty damage for each heads.

39 / 102
Porygon (Colorless)
Basic Pokémon
Rarity - Uncommon
Health - 30
Weakness - Fighting
Resistance - Psychic (30)
Retreat Cost - 1
(Colorless) Conversion 1
If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless.
(Colorless)(Colorless) Conversion 2
Change Porygon's Resistance to a type of your choice other than Colorless

40 / 102
Raticate (Colorless)
Stage 1 Pokémon
Rarity - Uncommon
Health - 60
Weakness - Fighting
Resistance - Psychic (30)
Retreat Cost - 1
(Colorless) Bite (20)
(Colorless)(Colorless)(Colorless) Super Fang (?)
Does damage to the Defending Pokémon equal to half the Defending Pokémon's remaining health, rounded up to the nearest ten.

41 / 102
Seel (Water)
Basic Pokémon
Rarity - Uncommon
Health - 60
Weakness - Lightning
Resistance -
Retreat Cost - 1
(Water) Headbutt (10)

42 / 102
Wartortle (Water)
Stage 1 Pokémon
Rarity - Uncommon
Health - 70
Weakness - Lightning
Resistance -
Retreat Cost - 1
(Water)(Colorless) Withdraw
Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn; other effects of attacks still happen.
(Water)(Colorless)(Colorless) Bite (40)

43 / 102
Abra (Psychic)
Basic Pokémon
Rarity - Common
Health - 30
Weakness - Psychic
Resistance -
Retreat Cost -
(Psychic) Psyshock (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

44 / 102
Bulbasaur (Grass)
Basic Pokémon
Rarity - Common
Health - 40
Weakness - Fire
Resistance -
Retreat Cost - 1
(Grass)(Grass) Leech Seed (20)
Unless all damage from this attach is prevented, you may remove one damage counter from Bulbasaur.

45 / 102
Caterpie (Grass)
Basic Pokémon
Rarity - Common
Health - 40
Weakness - Fire
Resistance -
Retreat Cost - 1
(Grass) String Shot (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

46 / 102
Charmander (Fire)
Basic Pokémon
Rarity - Common
Health - 50
Weakness - Water
Resistance -
Retreat Cost - 1
(Colorless) Scratch (10)
(Fire)(Colorless) Ember (30)
Discard one Fire Energy card attached to Charmander in order to use this attack

47 / 102
Diglett (Fighting)
Basic Pokémon
Rarity - Common
Health - 30
Weakness - Grass
Resistance - Lightning (30)
Retreat Cost -
(Fighting) Dig (10)
(Fighting)(Fighting) Mud Slap (30)

48 / 102
Doduo (Colorless)
Basic Pokémon
Rarity - Common
Health - 50
Weakness - Lightning
Resistance - Fighting (30)
Retreat Cost -
(Colorless) Fury Attack (10x)
Flip two coins. This attack does ten damage for each heads.

49 / 102
Drowzee (Psychic)
Basic Pokémon
Rarity - Common
Health - 50
Weakness - Psychic
Resistance -
Retreat Cost - 1
(Colorless) Pound (10)
(Psychic)(Psychic) Confuse Ray (10)
Flip a coin. If heads, the Defending Pokémon is now Confused.

50 / 102
Gastly (Psychic)
Basic Pokémon
Rarity - Common
Health - 30
Weakness -
Resistance - Fighting (30)
Retreat Cost -
(Psychic) Sleeping Gas
Flip a coin. If heads, the Defending Pokémon is now Asleep
(Psychic)(Colorless) Destiny Bond
Discard one Psychic Energy attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokémon.

51 / 102
Koffing (Grass)
Basic Pokémon
Rarity - Common
Health - 50
Weakness - Psychic
Resistance -
Retreat Cost - 1
(Grass)(Grass) Foul Gas (10)
Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, it is now Confused.

52 / 102
Machop (Fighting)
Basic Pokémon
Rarity - Common
Health - 50
Weakness - Psychic
Resistance -
Retreat Cost - 1
(Fighting) Low Kick (20)

53 / 102
Magnemite (Lightning)
Basic Pokémon
Rarity - Common
Weakness - Fighting
Resistance -
Retreat Cost - 1
(Lightning) Thunder Wave (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
(Lightning)(Colorless) Selfdestruct (40)
Does ten damage to each player's Bench, without applying Weakness and Resistance. Magnemite does forty damage to itself.

54 / 102
Metapod (Grass)
Stage 1 Pokémon
Rarity - Common
Health - 70
Weakness - Fire
Resistance -
Retreat Cost - 2
(Colorless)(Colorless) Stiffen
Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. Any other effects still apply.
(Grass)(Grass) Stun Spore (20)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

55 / 102
Nidoran M (Grass)
Basic Pokémon
Rarity - Common
Health - 40
Weakness - Psychic
Resistance -
Retreat Cost - 1
(Grass) Horn Hazard (30)
Flip a coin. If tails, this attack does nothing.

56 / 102
Onix (Fighting)
Basic Pokémon
Rarity - Common
Health - 90
Weakness - Grass
Resistance -
Retreat Cost - 3
(Fighting) Rock Throw (10)
(Fighting)(Fighting) Harden
During your opponent's next turn, whenever thirty or less damage is done to Onix, after applying Weakness and Resistance, prevent that damage. Any other effects still apply.

57 / 102
Pidgey (Colorless)
Basic Pokémon
Rarity - Common
Health - 40
Weakness - Lightning
Resistance - Fighting (30)
Retreat Cost -
(Colorless)(Colorless) Whirlwind (10)
If your opponent has any Benched Pokémon, he or she chooses one of them and switches them with the Defending Pokémon, after damage.

58 / 102
Pikachu (Lightning)
Basic Pokémon
Rarity - Common
Health - 40
Weakness - Fighting
Resistance -
Retreat Cost - 1
(Colorless) Gnaw (10)
(Lightning)(Colorless) Thunder Jolt (30)
Flip a coin. If tails, Pikachu does ten damage to itself.

59 / 102
Poliwag (Water)
Basic Pokémon
Rarity - Common
Health - 40
Weakness - Grass
Resistance -
Retreat Cost - 1
(Water) Water Gun (10+)
Does ten damage, plus ten additional damage for each Water Energy card attached to Poliwag, up to a maximum of thirty damage.

60 / 102
Ponyta (Fire)
Basic Pokémon
Rarity - Common
Health - 40
Weakness - Grass
Resistance -
Retreat Cost - 1
(Colorless)(Colorless) Smash Kick (20)
(Fire)(Fire) Flame Tail (30)

61 / 102
Rattata (Colorless)
Basic Pokémon
Rarity - Common
Health - 30
Weakness - Fighting
Resistance - Psychic (30)
Retreat Cost -
(Colorless) Bite (20)

62 / 102
Sandshrew (Fighting)
Basic Pokémon
Rarity - Common
Health - 40
Weakness - Grass
Resistance - Lightning (30)
Retreat Cost - 1
(Fighting) Sand-attack (10)
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

63 / 102
Squirtle (Water)
Basic Pokémon
Rarity - Common
Health - 40
Weakness - Lightning
Resistance -
Retreat Cost - 1
(Water) Bubble (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
(Water)(Colorless) Withdraw
Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. Any other effects still apply.

64 / 102
Starmie (Water)
Stage 1 Pokémon
Rarity - Common
Health - 60
Weakness - Lightning
Resistance -
Retreat Cost - 1
(Water)(Water) Recover
Discard one Water Energy card attached to Starmie and remove all damage counters from Starmie.
(Water)(Colorless)(Colorless) Star Freeze (20)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

65 / 102
Staryu (Water)
Basic Pokémon
Health - 40
Weakness - Lightning
Resistance -
Retreat Cost - 1
(Water) Slap (20)

66 / 102
Tangela (Grass)
Basic Pokémon
Health - 50
Weakness - Fire
Resistance -
Retreat Cost - 2
(Grass)(Colorless) Bind (20)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
(Grass)(Grass)(Grass) Poisonpowder (20)
The Defending Pokémon is now Poisoned.

67 / 102
Voltorb (Lightning)
Basic Pokémon
Health - 40
Weakness - Fighting
Resistance -
Retreat Cost - 1
(Colorless) Tackle (10)

68 / 102
Vulpix (Fire)
Basic Pokémon
Health - 50
Weakness - Water
Resistance -
Retreat Cost - 1
(Fire)(Fire) Confuse Ray (10)
Flip a coin. If heads, the Defending Pokémon is now Confused.

69 / 102
Weedle (Grass)
Basic Pokémon
Health - 40
Weakness - Fire
Resistance -
Retreat Cost - 1
(Grass) Poison Sting (10)
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

70 / 102
Clefairy Doll
Trainer
Health - 10
Rarity - Rare
Play Clefairy Doll as if it were a Basic Pokémon. While in play, Clefairy Doll counts as a Pokémon, instead of a Trainer card. Clefairy Doll has no attacks, cannot retreat, and cannot be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, your opponent does not draw a Prize. At any time during your turn, before you attack, you may discard Clefairy Doll.

71 / 102
Computer Search
Trainer
Rarity - Rare
Discard two cards from your hand and search your deck for any card, putting that card into your hand and shuffling your deck.

72 / 102
Devolution Spray
Trainer
Rarity - Rare
Choose one of your own Pokémon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokémon.  That Pokémon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack.

73 / 102
Imposter Profssor Oak
Trainer
Rarity - Rare
Your opponent shuffles his or her hand into his or her deck and draws seven cards.

74 / 102
Itemfinder
Trainer
Rarity - Rare
Discard two cards from your hand and retrieve a Trainer card from your discard pile.

75 / 102
Lass
Trainer
Rarity - Rare
You and your opponent show each other your hands then shuffle all the Trainer cards in your hands into your decks.

76 / 102
Pokémon Breeder
Trainer
Rarity - Rare
Put a Stage 2 Evolution card from your hand onto the matching Basic Pokémon. This card can only be played if the Pokémon it is being used on would normally be able to evolve this turn.

77 / 102
Pokémon Trader
Trainer
Rarity - Rare
Exchange one Pokémon card from your hand with one Pokémon card from your deck. Show both cards to your opponent and shuffle your deck.

78 / 102
Scoop Up
Trainer
Rarity - Rare
Choose one of your Pokémon in play and return its Basic Pokémon card to your hand, discarding all cards attached.

79 / 102
Super Energy Removal
Trainer
Rarity - Rare
Discard one Energy card attached to one of your Pokémon in order to discard up to two Energy cards attached to one of your opponent's Pokémon.

80 / 102
Defender
Trainer
Rarity - Uncommon
Attach Defender to one of your Pokémon, discarding it at the end of your opponent's next turn. Damage done to the Pokémon that has Defender attached by attacks is reduced by twenty, after applying Weakness and Resistance.

81 / 102
Energy Retrieval
Trainer
Rarity - Uncommon
Discard one card in your hand in order to retrieve up to two basic Energy cards

82 / 102
Full Heal
Trainer
Rarity - Uncommon
Your Active Pokémon is no longer Asleep, Confused, Paralyed, or Poisoned.

83 / 102
Maintenance
Trainer
Rarity - Uncommon
Shuffle two cards from your hand into your deck and draw a card.

84 / 102
PlusPower
Trainer
Rarity - Uncommon
Attack PlusPower to your Active Pokémon, discarding it at the end of your turn. If the Pokémon with PlusPower attacks, and does damage to the Defending Pokémon, after applying Weakness and Resistance, the attac does an additional ten damage.

85 / 102
Pokémon Center
Trainer
Rarity - Uncommon
Remove all damage counters from all of your own Pokémon then discard all Energy cards attached to those Pokémon.

86 / 102
Pokémon Flute
Trainer
Rarity - Uncommon
Unless your opponent's Bench is full, select one Basic Pokémon from your opponent's discard pile and place it on his or her Bench.

87 / 102
Professor Oak
Trainer
Rarity - Uncommon
Discard your hand and draw seven cards.

88 / 102
Pokédex
Trainer
Rarity - Uncommon
Look at up to five cards from the top of your deck and rearrange them in any order you choose.

89 / 102
Revive
Trainer
Rarity - Uncommon
Unless your Bench is full, put one Basic Pokémon card from your discard pile onto your Bench with damage counters equal to half its health, rounded down to the nearest ten.

90 / 102
Super Potion
Trainer
Rarity - Uncommon
Discard one Energy card attached to one of your Pokémon in order to remove up to four damage counters from that Pokémon.

91 / 102
Bill
Trainer
Rarity - Common
Draw two cards.

92 / 102
Energy Removal
Trainer
Rarity - Common
Discard one Energy card attached to one of your opponent's Pokémon.

93 / 102
Gust of Wind
Trainer
Rarity - Common
Choose one of your opponent's Benched Pokémon and switch it with his or her active Pokémon.

94 / 102
Potion
Trainer
Rarity - Common
Remove up to two damage counters from one of your Pokémon

95 / 102
Switch
Trainer
Rarity - Common
Switch one of your Benched Pokémon with your Active Pokémon.

96 / 102
Double Colorless Energy
Special Energy
Rarity - Uncommon
Provides two Colorless Energy

97 / 102
Fighting Energy
Energy
Rarity - Common
Provides one Fighting Energy

98 / 102
Fire Energy
Energy
Rarity - Common
Provides one Fire Energy

99 / 102
Grass Energy
Energy
Rarity - Common
Provides one Grass Energy

100 / 102
Lightning Energy
Energy
Rarity - Common
Provides one Lightning Energy

101 / 102
Psychic Energy
Energy
Rarity - Common
Provides one Psychic Energy

102 / 102
Water Energy
Energy
Rarity - Common
Provides one Water Energy
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Secrets of the Adanhym :: Fan Fiction :: Pokémon :: Cardéx-
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